Urban Combat - The Village
Consisting of 20 buildings, a church, a pub, post office and fire station. Plenty of places to hide and fight from as well as sneaking up and ambushing players inside the buildings. 
No Mans Land
Two opposing trench systems with over 100 metres of land in between. Minimal cover in no mans land but to win you have to enter it. Fort Zetland
A full size frontier fort with tower rooms, tunnels and foxholes to attack or defend, breakout or hold the fort under siege.
Bunker Buster
A network of bunkers, connected to barricades, walls and smaller bunkers you have to clear and hold each bunker as you move through. Bridge Too Far
A fortified bridge wedged between two minefields, bunkers, foxholes and barricades on each of the bridge. 
Close Quarter Battle
A densely wooded field that has tracks, ruins, shacks and camouflaged bunkers. Good to snipe from. The Patrol
A 900 metre long patrol lane through thick woodland. Be prepared to be hit especially if you are lead or tail end charlie.
The Maze - NEW FOR 2008!
A complex arena of dead ends and wrong turns, hidden positions and tasks.
And a lot more. We have different scenarios on every field - these are only a few examples!
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